Overview
Now more than ever different generations are turning to technology as a source of relief from emotional distress and constructive entertainment. After doing some research, we learned casual video games help reduce anger, depression, and tension more effectively than other leisure activities when used moderately. Games offer a high level of cognitive absorption called flow, where players experience a deep focus on the challenge and no conscious awareness of competing thoughts or emotions.
We decided to create a casual game for VR that supported mental health and relaxation using this principle. The goal was to create a prototype of a VR experience that incorporated the feeling of delving into a virtual space with a positive, easy-going motif, and a single instruction on a repetitive task, hoping to help the user achieve a state of flow that would bring joy and tranquility.
Ideation and prototyping
Our first proposal consisted of a completely white world where the player throws paint at white mystery objects coming at him using a paintball gun. The paint reveals if they are “desired” or “undesired” objects. The user has to catch the desired objects and avoid the undesired ones.